Penerapan Teknologi Augmented Reality dan Virtual Reality dalam Peningkatan Pembelajaran Siswa Sekolah Dasar


  • Randy Permana Universitas Putra Indonesia YPTK Padang
  • Eka Praja Wiyata Mandala Universitas Putra Indonesia YPTK Padang
  • Dewi Eka Putri Universitas Putra Indonesia YPTK Padang
  • Musli Yanto Universitas Putra Indonesia YPTK Padang



Digital technology, Mobile technology, Augmented Reality, Virtual Reality, Learning


The need for digital technology has increased along with the development of new technological discoveries. These needs cause changes in the pattern of human life in socializing, doing activities, as well as in understanding and learning things. One technology that continues to experience development is mobile technology, where this technology is owned by the majority of the earth's population. The application of mobile technology in the learning process is one of the choices at this time, where practicality and mobile are one of the strong reasons for using this technology. In this service, Augmented Reality and Virtual Reality technology will be introduced to support the learning process. AR and VR technologies introduced include digital content that enters the realm of education, where using AR content can help accelerate and improve the student learning process.


Arman Syah Putra, Dona, Pas Mahyu Akhirianto, and Nurul Aisyah, “Designing A Virtual Jakarta Tourism Application On Android Os And Virtual Reality Tools,” Int. J. Sci. Technol. Manag., vol. 2, no. 5, pp. 1460–1467, 2021, doi: 10.46729/ijstm.v2i5.322.

K. Nakai, S. Terada, A. Takahara, D. Hage, R. S. Tubbs, and J. Iwanaga, “Anatomy education for medical students in a virtual reality workspace: A pilot study,” Clin. Anat., vol. 35, no. 1, pp. 40–44, 2022, doi: 10.1002/ca.23783.

J. Martin, J. Bohuslava, and H. Igor, “Augmented reality in education 4.0,” Int. Sci. Tech. Conf. Comput. Sci. Inf. Technol., vol. 1, pp. 231–236, 2018, doi: 10.1109/STC-CSIT.2018.8526676.

P. Chintiadis, “The present paper below is an original authors ’ working draft version that led to an article publication . A reference in APA settings to this work should always be done by using the following citation : Chintiadis , P ., Kazanidis , I ., & Tsinakos , A . ( 2017 ). Trials of the Acropolis : Teaching Greek mythology using virtual reality and game based learning . In Interactive Mobile Communication , Technologies and Learning ( pp . 247-257 ). Springer , Cham .. This material is presented to ensure timely dissemination of scholarly and technical work . Copyright and all rights are retained by authors or by other copyright holders . All persons copying this information are expected to adhere to the terms and constraints invoked by each author ’ s copyri ght . In most cases , these works may not be reposted without explicit permission of the copyright holder . Trials of the Acropolis : Teaching Greek mythology using Virtual Reality and game based learning,” 2017.

Z. A. Muhamad Nazrul, N. Muhammad Helmi, and M. N. Noorhayati, “Keberkesanan penggunaan realiti maya dalam kurikulum pendidikan Malaysia,” J. Dunia Pendidik., vol. 3, no. 1, pp. 729–737, 2021, [Online]. Available:

J. M. Krüger, A. Buchholz, and D. Bodemer, “Augmented reality in education: Three unique characteristics from a user’s perspective,” ICCE 2019 - 27th Int. Conf. Comput. Educ. Proc., vol. 1, pp. 412–422, 2019.

J. Barrow, C. Forker, A. Sands, D. O’Hare, and W. Hurst, “Augmented reality for enhancing life science education,” Vis. 2019-The Fourth Int. Conf. Appl. Syst. Vis. Paradig., vol. 1, no. 1, pp. 1–7, 2019.

I. Sural, “Augmented reality experience: Initial perceptions of higher education students,” Int. J. Instr., vol. 11, no. 4, pp. 565–576, 2018, doi: 10.12973/iji.2018.11435a.

C. Lytridis and A. Tsinakos, “Evaluation of the ARTutor augmented reality educational platform in tertiary education,” Smart Learn. Environ., vol. 5, no. 1, 2018, doi: 10.1186/s40561-018-0058-x.

P. Soltani and A. H. P. Morice, “Augmented reality tools for sports education and training,” Comput. Educ., vol. 155, p. 103923, 2020, doi: 10.1016/j.compedu.2020.103923.

F. S. Irwansyah, Y. M. Yusuf, I. Farida, and M. A. Ramdhani, “Augmented Reality (AR) Technology on the Android Operating System in Chemistry Learning,” IOP Conf. Ser. Mater. Sci. Eng., vol. 288, no. 1, 2018, doi: 10.1088/1757-899X/288/1/012068.

Y. C. Chen, “Effect of Mobile Augmented Reality on Learning Performance, Motivation, and Math Anxiety in a Math Course,” J. Educ. Comput. Res., vol. 57, no. 7, pp. 1695–1722, 2019, doi: 10.1177/0735633119854036.

I. N. M. Bistaman, S. Z. S. Idrus, and S. A. Rashid, “The Use of Augmented Reality Technology for Primary School Education in Perlis, Malaysia,” J. Phys. Conf. Ser., vol. 1019, no. 1, 2018, doi: 10.1088/1742-6596/1019/1/012064.

S. Prabakar, K. Porkumaran, S. Ramanan, and K. Cheranmadevi, “Virtual Reality a Pragmatic Technique for Multi Sensory Story Telling To Improve the Social Communication of Children With Special Needs,” Ictact J. Soft Comput., vol. 6956, no. January, p. 2, 2021, doi: 10.21917/ijsc.2021.0321.




How to Cite

Permana, R., Eka Praja Wiyata Mandala, Dewi Eka Putri, & Musli Yanto. (2022). Penerapan Teknologi Augmented Reality dan Virtual Reality dalam Peningkatan Pembelajaran Siswa Sekolah Dasar. Majalah Ilmiah UPI YPTK, 29(1), 7–12.