Game Edukasi Museum Adityawarman Berbasis Android

Authors

  • Robby Usman Universitas Putra Indonesia YPTK

DOI:

https://doi.org/10.35134/jmi.v27i2.3

Keywords:

Adityawarman Museum, Educational Game, Android

Abstract

Museum is a vehicle that has a strategic role in strengthening people's identity. One of the museums that exhibits historical relics is the State Museum of West Sumatra Province, known as the Adityarwan Museum. The Adityawarman Museum is the most important cultural museum in West Sumatra. The museum functions as a place to store and preserve historical objects, such as: Minangkabau cultural heritage, Mentawai cultural heritage and other archipelago cultural heritage. The use of smartphones, iPads, playbooks, tablet PCs and the like is more widely used today for various reasons and choices than PCs (Personal Computers) at home. In addition, there are many game features that are not only for entertainment, but there are already many games to hone thinking and logic that can educate children. Android is an operating system for Linux-based mobile devices which includes an operating system, middleware, and applications. Android provides an open platform for developers to create their applications. Android is the operating system that powers more than a billion smartphones and tablets

References

Cenadi, Christine S. 1999. Elemen-elemen dalam Desain Komunikasi Visual. Jurnal Nirmana volume 1 nomor 1, Universitas Kristen Petra, Surabaya.

Sarwono, Jonathan, dan Lubis, Hary. 2007 Metode Riset untuk Desain Komunikasi Visual. Yogyakarta. Penerbit Andi.

Kusrianto, Adi. 2006. Pengantar Desain Komunikasi Visual. Yogyakarta: Andi

Suyadi. Permainan Edukatif yang Mencerdaskan. Power Books Publishing, Yogyakarta, 2004.

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Published

2020-12-31

How to Cite

Usman, R. (2020). Game Edukasi Museum Adityawarman Berbasis Android. Majalah Ilmiah UPI YPTK, 27(2), 84–89. https://doi.org/10.35134/jmi.v27i2.3

Issue

Section

Articles